00001 /* 00002 * audio3d.h 00003 * 00004 * Copyright (C) 2009 Thomas A. Vaughan 00005 * All rights reserved. 00006 * 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions are met: 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * * Neither the name of the <organization> nor the 00016 * names of its contributors may be used to endorse or promote products 00017 * derived from this software without specific prior written permission. 00018 * 00019 * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY 00020 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00021 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00022 * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY 00023 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00024 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00025 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00026 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00027 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00028 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 * 00030 * 00031 * Basic 3D sound support 00032 */ 00033 00034 #ifndef WAVE_AUDIO_AUDIO3D_H__ 00035 #define WAVE_AUDIO_AUDIO3D_H__ 00036 00037 // includes -------------------------------------------------------------------- 00038 #include "common/common.h" 00039 00040 #include "audiere/audiere.h" 00041 #include "geometry/geometry_3d.h" 00042 #include "threadsafe/smart_ptr.h" 00043 00044 00045 namespace audio3d { 00046 00047 00059 00062 00063 // 00064 // public API 00065 // 00067 00068 typedef dword_t id_t; 00069 00070 00071 00082 class SoundManager { 00083 public: 00084 // virtual destructor -------------------------------------------------- 00085 virtual ~SoundManager(void) throw(); 00086 00087 // audio3d::SoundManager class interface methods ----------------------- 00088 00094 virtual id_t createListener(void) = 0; 00095 00099 virtual void updateListener(IN id_t listenerId, 00100 IN const point3d_t& position, 00101 IN const point3d_t& facing, 00102 IN const point3d_t& up) = 0; 00103 00105 virtual bool removeListener(IN id_t listenerId) = 0; 00106 00108 virtual id_t createSound(IN id_t listenerId, 00109 IN const char * filename, 00110 IN float baseVolume) = 0; 00111 00113 virtual void updateSound(IN id_t soundId, 00114 IN const point3d_t& position) = 0; 00115 00117 virtual bool removeSound(IN id_t soundId) = 0; 00118 00120 virtual void updateSounds(void) = 0; 00121 00122 // static factory methods ---------------------------------------------- 00123 static smart_ptr<SoundManager> create(IN const char * device_name, 00124 IN const char * parameters); 00125 }; 00126 00127 00128 00129 }; // audio3d namespace 00130 00131 00132 #endif // WAVE_AUDIO_AUDIO3D_H__ 00133